Cube Quest
*UPDATED 8/29/21*
-Made some adjustments to user controls and created switches and first power-up
______________________________________________________
Game concept created for the mini game jam 64
Best if fullscreen.
CONTROLS:
WASD -> movement
SPACE -> jump
CTRL -> cubify
Theme is Nintendo 64, and I always think 3D adventure style games when I think N64 (yes I know there are other types), so I branched out to try and make a 3D game with a unique gimmick and some puzzles but obviously I ran short on time to make anything of substance.
Limitation was low-poly graphics, and I used cubes almost exclusively and then contrasted that with heavy testing of Unity's lighting and post-processing effects in conjunction.
I would like to add some sound effects and tweak the jump animation slightly, but otherwise I'm fairly content with how the game feels and hope to come back and add some content in the near future.
Status | Prototype |
Platforms | HTML5 |
Author | Brad Bernia |
Genre | Puzzle, Adventure |
Made with | Unity |
Tags | 3D, 3D Platformer, Puzzle-Platformer, Unity |
Comments
Log in with itch.io to leave a comment.
why is there an invisable wall
The game was created as a work in progress, the plan was to load a new map once the player reached a point in the hallway
oh ok
Interesting game... not anything of substance obviously but still pretty interesting!