*UPDATED 8/29/21*

-Made some adjustments to user controls and created switches and first power-up

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Game concept created for the mini game jam 64

Best if fullscreen.

CONTROLS:

WASD -> movement

SPACE -> jump

CTRL -> cubify


Theme is Nintendo 64, and I always think 3D adventure style games when I think N64 (yes I know there are other types), so I branched out to try and make a 3D game with a unique gimmick and some puzzles but obviously I ran short on time to make anything of substance.

Limitation was low-poly graphics, and I used cubes almost exclusively and then contrasted that with heavy testing of Unity's lighting and post-processing effects in conjunction.

I would like to add some sound effects and tweak the jump animation slightly, but otherwise I'm fairly content with how the game feels and hope to come back and add some content in the near future.

Comments

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why is there an invisable wall

The game was created as a work in progress, the plan was to load a new map once the player reached a point in the hallway

oh ok

Interesting game... not anything of substance obviously but still pretty interesting!